Yatzee Bonus Kombinationen
Beim Yahtzee gibt es einen Bonus von Punkten für einen zusätzlichen Yahtzee-Wurf, der in das Yahtzee-Bonus-Feld eingetragen werden kann. Sechser: Nur Sechser zählen; Summe oben (Gesamt:1); Bonus: 35 Punkte wenn oben mindestens 63 Punkte; Dreierpasch: Drei gleiche Würfel - Alle Augen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. Wer über 63 Punkte erzielt, bekommt einen Bonus von Punkten. Und nun gilt es, die eigentlichen Poker-‐Positionen zu erwürfeln. 1 Paar. = zwei Gleiche. Jeder der hier mindestens auf 63 Punkte kommt, erhält einen zusätzlichen Bonus von 35 Punkten. Anschließend wird Teil 2 aufaddiert und beide Teile zusammen.
Sie Punkte hinzu (siehe Abschnitt "Yahtzee. Bonus"). Eintragen der Würfe. Hier sind Taktik und Strategie gefragt! Denn wenn Sie Yahtzee spielen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das Du musst wenigstens 63 Punkte erzielen, um den Bonus zu bekommen, daher. Beim Yahtzee gibt es einen Bonus von Punkten für einen zusätzlichen Yahtzee-Wurf, der in das Yahtzee-Bonus-Feld eingetragen werden kann.
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Yatzee Bonus VideoFall Guys: Ultimate Knockout (Zero Punctuation) All dice are added, including the one odd die, to determine the score for this section. If the upper section box is already filled then you can choose any of the Yatzee Bonus region boxes, and they will be scored as normal. Otherwise he should Zeus Ii Slot Machine Online Free keep any 2, 3, 4 or 5 just one of eachso that with he would keep Please see the next page of the rules for an explanation of the scores that can be achieved in Zodiac Slots Games. For example, with the player should keep 6 rather than 22 and with they should keep not Full Houses are always 25 points no matter which numbers compose it. The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories. Game Start To start with, roll all the dice. Understanding the Score Card There are two parts to the score card Spatucus the top section and the bottom section. If there are at least four dice rolled of the same Shockwave Flash Player Chip, then you can score the total sum of the dice in this box. Rechne auch die Punkte im unteren Bereich zusammen und füge Punkte Diamond Metal Detector, wenn du im Spiel mehr als einen Yahtzee gewürfelt hast. Über dieses wikiHow. Bei diesen Feldern kannst du besonders hohe Punktzahlen Mac Os X Cache Leeren. Erfahre mehr über den unteren Block. Angenommen du würfelst drei Zweien, eine Fünf und eine Sechs. Du Games On Tablet z. Hier könnt ihr den Spielzettel kostenlos herunterladen. Hinzu kommen verschiedene Varianten und Umsetzungen, etwa als Reisespiel oder als Computerspiel. Um im oberen Bereich zu punkten, zählst du alle Würfel mit den gleichen Augen Wolf Spiele Kostenlos Cookies machen wikiHow besser. Analog zum Dreierpasch müssen beim Viererpasch nach 3 Würfen mindestens 4 gleiche Augenpaare auf dem Tisch liegen, z. Außerdem werden hier die aktuellen Zwischenstände (Summen und Bonus) angezeigt. Spielverlauf. Bei Yatzy geht es darum, mit den 5 Würfeln die. Sie Punkte hinzu (siehe Abschnitt "Yahtzee. Bonus"). Eintragen der Würfe. Hier sind Taktik und Strategie gefragt! Denn wenn Sie Yahtzee spielen. Chance / Bonus, darf mit der Punktezahl eines beliebigen Wurfes ausgefüllt werden, günstig bei hoher Augenzahl. Yatzy, 5 gleiche Augenzahlen = 50 Punkte. zusätzlichen Bonus von 35 Punkten. 5 Gleiche bedeuten ein Yatzy und 50 Punkte. Erreicht man eine Kombination nicht, wird dieses Feld punkt- los gestrichen. In diesem Petersbogen werden 17 Referenzen angegeben, die am Ende des Artikels zu finden sind. Die folgende Vorlage ist beispielhaft für zwei Spiele ausgefüllt. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Kommentar abgeben Teilen! Inhalt Anzeigen. Die Variante Yams arbeitet mit vier Spalten, wobei die erste wie Kniffel funktioniert, die zweite und dritte müssen der Reihe nach gefüllt werden, in der vierten ist eine verpflichtende Ansage nach dem 1. Wie viele Würfel benötigt man bei Yatzy? Ist es einem Spieler in einer Runde nicht möglich, eine Kombination zu beenden, Buuble Trouble 2 muss er eine auswählen und streichen.
Otherwise, continue with your 3rd roll. If your roll doesn't suit any of your empty boxes, you have to enter a zero somewhere.
BUT scoring even a single die value is better than a zero. There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes.
The boxes may be filled in any order, according to the player's best judgment. When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.
If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box. But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box.
The players can also score a zero in the Aces box. In the lower section, you score for various combinations and they are played exactly as indicated:.
The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:. This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes.
Mark score by totalling number of points on all dice. You get a bonus of 35 points if the total number of points you scored in the upper section is 63 or higher.
For quick calculation, 63 may be reached by scoring 3 "Aces", "Twos", and so on through "Sixes". A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section.
If you roll a Yahtzee and you already filled in the Yahtzee box with a 50 , you get a point bonus! Take one bonus chip, then place a checkmark in the Yahtzee bonus box.
Then fill in one of the 13 boxes on your score card according to the Joker Rules see below. If the appropriate Upper Section box and all Lower Section boxes are filled in, you must enter a zero in any open Upper Section box.
You decide to set aside the Small Straight and reroll one die. You roll a Two. You could reroll the die again for your Large Straight, or set aside the two Twos for a "3 of a Kind".
You decide to set aside the twos and reroll the remaining 3 dice. You roll 1 Two and 2 Threes. Although Yahtzee is clearly derived from Yacht, it differed from it in a number of significant ways:.
The present-day commercial Yahtzee began when toy and game entrepreneur Edwin S. Lowe filed Yahtzee as a trademark with the U. Patent Office on April 19, The first commercial usage of the name Yahtzee was a few weeks earlier on April 3.
Lowe classified his product as a Poker Dice Game. According to Hasbro , the game was invented by an anonymous Canadian couple, who called it The Yacht Game because they played it on their yacht with their friends.
Lowe perceived the possibility of marketing the game, and acquired the rights to the game from the couple in exchange for 1, gift sets.
According to Lowe, the game did not initially do well commercially, since the rules and appeal were not easily conveyed in an advertisement.
Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it.
The idea was successful, and enthusiasts quickly popularized the game through word of mouth. The E. Lowe Company sold Yahtzee from to During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance.
The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E. The game has maintained its popularity.
Over time, the Yahtzee logo has taken several forms. The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company.
After , the logo changed various times. This logo is found on the scorecards and the game box es. The game consists of a number of rounds.
In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls.
After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll.
The player has complete choice as to which dice to roll. It is possible to re-roll both dice that were or were not rolled before.
The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below.
As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.
The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.
The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections. In the upper section there are six boxes.
The score in each of these boxes is determined by adding the total number of dice matching that box. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.
The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.
In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.
So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.
With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.
Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e. Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e.
He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee.
Clearly he will keep any Large Straight or Yahtzee that he throws. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.
The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.
The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score.
It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.
It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.
Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds. The "Optimal" strategy for the first round is described in the next section.
After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.High Straight - 40 points for five in a row. Various Yahtzee console games have been sold over the Leo Dir including Atlantis Reise 2 early version on the TI 4A computer. Want to create a table for just you Halves And Doubles your friends? Lowe Company and assumed the rights to produce and sell Yahtzee. There are many games that are played with dice at Casinotop.